Game Design

In a tumultuous and chaotic societal environment, people gradually lose their inner peace, experiencing constant emotional turbulence. A casual escape game called "The Gateway to Peace" emerged, offering people a chance to distance themselves from the real world and enter a dreamlike realm of serenity. Players had to seek out the hidden Gateway to Peace within the game, granting them a brief but exquisite moment of calmness.

Name: The Gateway to Peace
Tagline: It's Time to Escape Chaos and Embrace Bliss: The Gateway to Peace is Here!
Type: Casual puzzle games
Goal: The player's goal is to find the door to peace. Players need to solve puzzles constantly while acquiring and using new skills. Through the superposition of skills, they can gradually see the passage to a peaceful world and escape from the real world of war.

Character Design

The geometric shape of the arc can make people walk faster, so it is used to represent an angry character. While looking for the Door of Peace, I needed to calm down slowly, so after finding the Door of Peace, the surface changed to an angular image and changed from a fiery and violent orange to a calm and bland blue. The angular geometric figures slow down the character's walking speed and are used to represent the character's gradual calmness. The third version is made into a more complete vector display, making the characters more agile and smooth.

WAR

PEACE

Before

PEACE

WAR

After

Level Design

The level design uses geometric figures. The original design intention is that dreams are composed of different spatial latitudes, so a combination of geometric figures is used as the main element of this game. A level is passed when the geometric pattern lights up.

The colour is changed to orange and blue, related to the characters, from the manic orange to the calm blue area, as the difficulty level increases.

Level 1:

Angle Transformation skill expanding

Expanding on the Angle Transformation skill involves introducing a variety of geometric shapes, each with unique properties, that the player can manipulate to interact with the game environment. This includes reflecting light to reveal hidden paths or activate mechanisms. The puzzles will increase in complexity, starting from simple single-shape rotations to more complex scenarios requiring the alignment of multiple shapes. Skill upgrades can be unlocked as the player progresses, such as rotating multiple forms or along different axes.

Tips: The curved board allows you to move around at will

Level 2:

Time Manipulation skill expanding

Expanding on the Time Manipulation skill involves integrating a photography mechanic where the player captures moments to pause, rewind, or fast-forward events within a frame, selectively affecting specific objects or areas. This skill will be intricately woven into puzzle design, requiring strategic temporal alterations to progress, such as rewinding time to repair structures or pausing time to navigate obstacles. As the player advances, the complexity of time manipulation increases, introducing more sophisticated challenges like time loops and dealing with the consequences of altering past events.

Tips: There is no upward motion for a straight board.

Level 3:

Object Manipulation skill expanding

Expanding on the Object Manipulation skill, the player will gain the ability to interact with and alter the game environment in a more direct and tactile way. This skill allows for moving geometric bodies and structures in multiple directions, introducing a new layer of puzzle-solving where spatial reasoning becomes crucial. As the player delves deeper into the maze, they will encounter increasingly complex mechanisms that require simple movement and the strategic placement and orientation of objects to unlock pathways or activate intricate machinery.

Tips: Jumping from a cube to a cylinder is possible.

3D Modelling Display

3D by: Yan

Future Plan

The future game plan involves enhancing the gameplay with advanced skill combinations, integrating richer narratives, and diversifying environments for more complex puzzles. A character development system will be introduced for skill upgrades alongside cooperative puzzles to encourage teamwork. The game will feature dynamic difficulty adjustment to cater to all players, and new interactive elements will be added for varied puzzle-solving experiences.

Considering a VR adaptation could offer an immersive experience, and regular content updates will keep the game fresh and engaging. An influential player feedback mechanism will also be established to continually refine the game based on player input, ensuring long-term appeal and development.

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